![]() ![]() I also like the virtual reality combo (since I dont get motion sick) of analog controls with head aiming. Kind of a weird hybrid, but one that I enjoy. On PC though, I do like using my Hori TAC Pro to play Doom with analog stick movement and mouse aiming. But if you use something like a Hori TAC Pro to try to play PS4 Doom 2016 with mouse and key it becomes very annoying to control (even with the manufacturer presets for Doom 2016). Like Doom 2016 on the PS4 rightfully has analog stick smoothing. But Quake 2 on the N64 did not and its so hard to control compared to Doom 64 and Quake 64.Ĭonversely analog stick smoothing, makes it hard for those peripherals that connect a mouse to a PS4 or XB1 to emulate mouse controls properly. N64 games like Doom 64 and Quake 64 had some smoothing for the analog stick input. While this sucks for mouse, it really improves the analog stick input. This is effectively treating the player as if they have a moment of inertia like a physical object. Most console games won't do this and apply some sort of smoothing. This often makes it too jerky to aim properly even if sensitivity is turned down. ![]() A lot of games, particularly PC games, take the raw analog stick input and directly map it to turning (or mouse input). ![]()
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